The vehicles are moved with the left stick and have one attack each, the building layouts are basic, and the crafting system (the feature we were most concerned about) is easy to get to grips with as well. On paper these new additions all appear as if they may weigh down the game's traditional simplicity with complicated and unnecessary features, but in practice they work perfectly because they keep it simple and they're easy to use. Other new features include weapon crafting and buildings you can enter and move around in. There are now helicopters, tanks and mechs for the worms to use, as well as mountable turrets like snipers, mortars and machine guns as well. In terms of gameplay, though, the traditional turn-based formula is there but a few additions worm their way into the mix. Team names, worm names, outfits, speechbank, victory dance, gravestone and fanfare can all be chosen from a variety of options and as you progress through the game you unlock more customisation options, giving some incentive to keep pushing through the single-player. Everything from worm health to turn time and weapon availability can be customised to get the experience just how you want it.Ĭustomisation is also present in the team creation, as to be expected. With local and private matches the customisation options are seemingly endless and offer a wide variety of things to choose from, which should be a welcome feature for fans who like experimenting with wacky maps and over-the-top weapons. ![]() Of course, local multiplayer makes a return as well and up to six players can play together either using the same controller or using others. Unranked can take many forms, for example, like quick games and private games with customisable amounts of worms and weapons. This is great for those who want to play competitively, although it seems a little strange to have that as the only option to play ranked matches. In terms of online, as with previous iterations, there are ranked matches and unranked matches available, the former taking the form of a 1v1 match. ![]() The multiplayer may well be what a lot of people, especially fans of the Worms series, are concerned about, especially since the series has always prided itself on its easy to grasp and easy to play multiplayer. The last mode is the bonus mode, but it's mostly just more challenge maps with enemies to kill, crates to collect, or worms to defend with limited resources. For example, one level requires you to kill the worm using a jetpack only, meaning you have to fly near mines in a certain order to move the enemy worm into the water. The catch here is that the context for killing them is more of a puzzle than the main game. Scattered throughout the campaign are wanted posters for worms which then allow players to access levels in the challenge mode where they are tasked with killing the worm in question. It's not as if Worms needs a narrative, though, and the campaign offers enough challenge and levels to make it a worthwhile mode to play, taking quite a bit of time to complete and even longer if you want to do the optional objectives like killing worms with certain weapons or not losing any health. There is some loose idea of a story running through it in the sense that a cutscene comes up every once in a while with the typical Worms slapstick humour, but there isn't any narrative as such. The bulk of the content in single-player is in the campaign, though. Scores can be earned in the training levels, though, giving some incentive to play and replay them. ![]() The beauty with these is that they don't have to be completed to access other modes, so Worms veterans can simply pick up and play the game from the get-go. The first are the training levels, although the pro training levels certainly shouldn't be taken lightly and are a challenge in themselves, tasking players with using the various mechanics in the game to collect crates or destroy targets. The single-player aspect of Worms WMD offers four modes to select from. ![]() Worms WMD seeks to go back to what made Armageddon popular while also adding its own flavours, and it does a fantastic job too. Worms as a series has been around for over 20 years, even so, ever since the release of Worms: Armageddon fans have felt like the series has gone in different and even sometimes unsatisfactory directions.
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